![]() ![]() By default, when you first visit the Living World, the map will load on the “Active Stories” layer – in this layer all pins are part of the ongoing campaigns players get to vote on.Ĭlicking on a pin will spawn a pop-up frame, a “decision node” presenting the situation you are being called to vote on and/or the lore surrounding the pin. Once your registration is complete log in with your account and visit the Living World Page. You can do this here right now, or at any time by clicking the “Account” button at the top right of your screen. Flickering grass (Is alphablending issue?).Īnd in conclusion - glutches with dynamic shadows.Becoming part of the Living World is very easy and can be explained in three simple steps: Step 1: Register with our website Sometimes disappear, after load checkpoints predominantly, but returns later. Very intensive bloom (Terrain heat effect?). Sound work at the start, but dissapear when player entering in any building (In engine: Sound area changes from outdoor to indoor, sounds off and don't restore). Restart checkpoint and ocean view will be better yet. ![]() If get a boat, water shader become to visible. There are graphic and sounds issues, but now is little more interesting. ![]() ![]() On my hardware stable 30 fps at the any stages. Emulator doesn't crash even after many restarts, checkpoints work. Level can be completed without any problems. Well, playable state so quite to very well. There's more 'action' in gameplay, so it's a good stress test for emulation state. Using a 'little trick', I launched a second level - 01_Beach instead first. ![]()
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